Asia-Pacific Cloud Gaming Market Research Report, 2030

The Asia Pacific Cloud Gaming Market is segmented into By Device Type (Smartphones & Tablets, PCs & Laptops, Gaming Consoles [Xbox Cloud, PS Now, etc.], Others [e.g., Smart TVs, VR Headsets, Portable Gaming Devices]); By Business Model (Subscription-based, Pay-per-game, Freemium + In-game Purchases, Bundled Services); By Streaming Type (Video Streaming, File Streaming); By Gamer Type (Casual Gamers, Avid Gamers, Hardcore Gamers).

The Asia Pacific Cloud Gaming market is expected to grow at 47.70% CAGR from 2025 to 2030, driven by strong gaming cultures in countries like South Korea, China, and Japan, and the

Cloud Gaming Market Analysis

The Asia Pacific (APAC) cloud gaming market is undergoing rapid expansion, fueled by the rising penetration of smartphones, the rollout of 5G infrastructures, and a growing appetite for immersive digital entertainment across countries like China, India, Japan, and South Korea. With the ability to stream high-end games directly to devices without the need for expensive consoles or gaming PCs, cloud gaming has become increasingly attractive to a broad demographic of gamers. This democratization of gaming access has triggered a surge in demand across the region, especially among mobile-first users who now form the core of the gaming ecosystem. China currently leads the APAC market with over half of the total regional share, and strong growth is also anticipated in developing markets like India, where affordable internet and smartphone adoption continue to rise. Key features of the cloud gaming model that have gained traction include instant access to games without downloads, cross-platform gameplay, real-time multiplayer experiences, and deep integration with social features that enhance user engagement. Cloud platforms such as NVIDIA GeForce NOW, Microsoft xCloud, and local players like Tencent Cloud Gaming are leveraging advanced technologies such as edge computing to minimize latency and improve responsiveness, a critical factor in player retention and satisfaction. Innovations in the cloud gaming space are playing a pivotal role in transforming user experiences and operational efficiency. Edge computing, by processing data closer to the end user, enables smoother gameplay with significantly reduced lag, especially important for competitive and fast-paced gaming genres. Artificial Intelligence (AI) is also being adopted widely in cloud gaming platforms to power real-time personalization, dynamic game content, and robust anti-cheating systems, which are essential for maintaining fairness and engagement. According to the research report "Asia Pacific Cloud Gaming Market Research Report, 2030," published by Actual Market Research, the Asia Pacific Cloud Gaming market is anticipated to grow at more than 47.70% CAGR from 2025 to 2030. Countries like South Korea, China, and Japan have aggressively deployed 5G networks, which significantly enhance data transfer speeds and reduce latency—an essential requirement for seamless cloud gaming experiences. As of 2024, South Korea leads globally in 5G penetration, while China has surpassed over 1.5 million 5G base stations, making low-lag, high-resolution game streaming possible even on mobile devices. This infrastructure development ensures that users, regardless of device quality, can access AAA titles and multiplayer platforms without expensive consoles or high-end PCs, drastically widening the gamer base. Governments are implementing policies that balance innovation with user protection, especially concerning data privacy, content moderation, and digital wellbeing. For instance, China has enacted regulations limiting gaming hours for minors and tightening oversight over game content and monetization strategies to ensure ethical standards and prevent addiction. The rise of digital payment systems and fintech integration has made in-game transactions and subscription-based access more seamless and secure, particularly in regions like Southeast Asia. E-wallets such as GCash in the Philippines, Paytm in India, and Alipay in China are widely used, supporting the monetization strategies of cloud gaming platforms. The region has also witnessed strategic partnerships and investments from both local and global technology companies. For instance, in Japan, Sony Interactive Entertainment is integrating more cloud-based technologies into its PlayStation ecosystem, while in China, Alibaba and NetEase are investing heavily in edge computing infrastructure and game development studios to support cloud-first experiences. These developments not only boost platform reliability but also foster a more vibrant ecosystem for innovation and content diversity.

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Market Dynamic

Market DriversHigh Mobile Penetration and a Massive Gamer Base: The Asia-Pacific region has one of the largest populations of gamers in the world, particularly mobile gamers. Countries like China, India, South Korea, Japan, and Southeast Asian nations boast hundreds of millions of active players. Many of these users are digital natives who prefer gaming on smartphones and tablets, making the region ideal for cloud gaming platforms that focus on mobile-first experiences. The widespread use of affordable smartphones combined with improved cellular networks allows cloud gaming services to tap into a vast, ready market without requiring users to own high-end gaming hardware. • Government Support and Tech Investments in Digital Infrastructure: Many APAC governments are actively supporting digital transformation, including investments in 5G networks, data centers, and cloud services. South Korea and Japan, for example, have mature 5G infrastructure, while China has made massive investments in cloud computing and edge data centers. This government backing facilitates low-latency connections and makes it feasible to host regional cloud gaming servers, which improves performance and user experience. In addition, tech giants like Tencent, Alibaba, and Sony are investing heavily in cloud gaming services, driving innovation and competition in the market. Market ChallengesFragmented Market and Diverse Regulatory Environments: The APAC region is highly fragmented, with vast cultural, linguistic, and regulatory differences between countries. What works in South Korea or Japan may not be successful in India or Indonesia. For instance, content restrictions in China and censorship policies can limit the availability of certain games or services. Localization—both in terms of language and cultural preferences—is necessary but costly. Additionally, navigating multiple legal systems for data protection, licensing, and digital rights management can be a complex barrier for global cloud gaming providers. • Limited High-Speed Internet in Rural Areas:Although major cities in APAC countries often have access to high-speed internet, rural and semi-urban areas still face connectivity issues. Countries like India, Indonesia, and the Philippines have vast populations in areas with unreliable or slow internet, limiting the reach of cloud gaming. The performance of cloud games depends heavily on network stability, and without widespread access to 5G or high-speed broadband, a significant portion of potential users may not get a satisfactory experience. This digital divide hampers the growth of cloud gaming beyond urban centers. Market TrendsRise of Localized and Regional Cloud Gaming Platforms: A notable trend in APAC is the emergence of regionally-focused cloud gaming platforms. Companies like Tencent (China), Naver (South Korea), and NetEase are developing cloud gaming services tailored specifically to local tastes and languages. These platforms often integrate popular local content, including mobile-first games, anime-based titles, and culturally relevant game mechanics. Localization is becoming a key differentiator, with regional players having an edge over global competitors like NVIDIA or Google, especially in markets with specific user behavior and content expectations. • Convergence of Cloud Gaming with Esports and Streaming:In APAC, cloud gaming is increasingly intersecting with esports and game streaming ecosystems. Esports is immensely popular in countries like China, South Korea, and the Philippines, and cloud gaming services are being used to expand access to competitive games without high-end PCs. Furthermore, integration with streaming platforms like Bilibili, Nimo TV, and YouTube Gaming allows players to instantly play games they watch, creating an interactive entertainment loop. This trend enhances user engagement and provides new monetization models for cloud gaming services through influencer partnerships and live content.

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Cloud Gaming Segmentation

By Device Type Smartphones & Tablets
PCs & Laptops
Gaming Consoles (Xbox Cloud, PS Now, etc.)
Others (e.g., Smart TVs, VR headsets, portable gaming devices)
By Business Model Subscription-based
Pay-per-game
Freemium + In-game purchases
Bundled Services
By Streaming Type Video Streaming
File Streaming
By Gamer Type Casual Gamers
Avid Gamers
Hardcore Gamers
Asia-PacificChina
Japan
India
Australia
South Korea

Smartphones and tablets dominate as the fastest-growing device type in Asia Pacific’s cloud gaming industry due to the region’s high mobile internet penetration and widespread affordability and accessibility of mobile devices compared to consoles or PCs. The rapid growth of smartphones and tablets in Asia Pacific's cloud gaming market is largely driven by the region's extensive mobile internet infrastructure, coupled with the widespread availability of affordable mobile devices. In many Asia Pacific countries—such as India, Indonesia, the Philippines, Vietnam, and even parts of China—mobile phones are often the primary or sole means of accessing the internet, particularly among younger demographics and rural populations. Unlike gaming consoles or high-end PCs, which come with high upfront costs and limited availability in lower-income markets, smartphones are far more affordable and offer flexible pricing, enabling a broader section of the population to participate in cloud gaming. Additionally, telecommunications providers in the region have aggressively expanded 4G and 5G networks, making high-speed mobile internet accessible even in remote areas. This connectivity allows users to stream games on-demand via the cloud without needing to invest in powerful local hardware, a fundamental appeal of cloud gaming. Moreover, smartphone manufacturers—especially those based in Asia such as Xiaomi, Oppo, and Samsung—have tailored their products to meet gaming demands, equipping mid-range devices with gaming-optimized features and higher refresh rate screens. The cultural popularity of mobile gaming across the region, fueled by hit titles like PUBG Mobile, Mobile Legends, and Free Fire, has also conditioned users to see smartphones and tablets as legitimate gaming platforms, not just casual or secondary options. Governments and private sectors have further supported this trend by encouraging digital infrastructure development and smartphone penetration, recognizing the economic and social importance of digital inclusion. The Freemium + In-game purchases business model thrives fastest in Asia Pacific’s cloud gaming industry because it aligns perfectly with the region’s price-sensitive user base and mobile-first gaming culture, enabling broad access while monetizing through microtransactions. In the Asia Pacific cloud gaming market, the Freemium + In-game purchases business model has emerged as the fastest-growing because it effectively taps into the economic and behavioral characteristics of the region's vast and diverse gaming population. Many players in Asia Pacific—especially in emerging economies like India, Indonesia, Vietnam, and the Philippines—are highly price-sensitive and may not have the disposable income to afford upfront game purchases or subscriptions. The freemium model, which allows users to access core gameplay experiences at no cost, eliminates this barrier to entry and enables games to reach mass adoption quickly. Once engaged, players can voluntarily spend on in-game purchases such as cosmetic items, power-ups, skins, or season passes, which are often priced low enough to appeal even to casual or budget-conscious users. This microtransaction-based monetization is ideal for mobile platforms—the dominant gaming devices in the region—where short, frequent play sessions encourage ongoing engagement and spending over time. Cultural gaming habits in Asia Pacific also play a key role; competitive and social elements are deeply embedded in popular titles, and in-game purchases often enhance a player’s status, performance, or customization options, which drives user motivation to spend. Game developers and publishers have optimized games specifically for this model, offering limited-time events, daily rewards, and exclusive content that entice players to make incremental purchases. Moreover, the availability of localized payment solutions—such as digital wallets, mobile carrier billing, and regional app stores—makes it easy for users without credit cards to engage in in-game spending. The cloud gaming environment further amplifies this model by removing the need for high-end hardware, thus widening the user base and ensuring players can seamlessly access and invest in their games from multiple devices. Video streaming is the largest cloud gaming type in the Asia Pacific industry due to the region’s rapid internet infrastructure development, widespread mobile device usage, and a growing preference for on-demand entertainment, making it the most accessible and scalable solution for gaming. The dominance of video streaming as the largest cloud gaming type in the Asia Pacific region can be attributed to several key factors that align with the region's technological, economic, and cultural landscape. First and foremost, Asia Pacific boasts some of the fastest-growing and most advanced internet infrastructures in the world. The widespread availability of 4G and 5G networks, along with high-speed fiber-optic connections in urban centers, allows users to access high-quality video streams with minimal latency—an essential factor for gaming. With a large percentage of the population in many Asian countries using smartphones as their primary access point to the internet, video streaming offers a convenient and cost-effective solution. Unlike traditional gaming, which requires expensive hardware such as gaming consoles or powerful PCs, video streaming services let players stream games directly to their devices without needing a high-end setup. This accessibility is crucial in a region where affordability is a significant consideration. Video streaming also aligns with the region’s growing trend of on-demand entertainment. Much like the dominance of platforms like Netflix and YouTube in the video content market, cloud gaming platforms that rely on video streaming cater to the same consumer desire for flexible, instant, and diverse content. Players in Asia Pacific, particularly those in urban and semi-urban areas, increasingly prefer consuming content through streaming, making the transition to cloud gaming via video streaming a natural progression. Moreover, the region has a rapidly expanding gaming community, and video streaming offers a scalable model that allows companies to serve millions of users simultaneously, ensuring they can engage a broad and diverse audience. Major cloud gaming services like Nvidia GeForce Now, Xbox Cloud Gaming, and Google Stadia have tailored their platforms to deliver high-quality video game content streamed directly to users, minimizing the need for intensive hardware requirements while maximizing reach and engagement. Casual gamers represent the largest segment in Asia Pacific’s cloud gaming industry due to the region’s high mobile penetration, the growing preference for easy-to-play, short-session games, and the accessibility of free-to-play titles with microtransactions. Casual gamers have become the largest segment in Asia Pacific’s cloud gaming industry due to a unique combination of factors, with the region's deep integration of mobile technology playing a pivotal role. In many parts of Asia Pacific, mobile devices are the primary or even sole means of accessing the internet, and they provide the perfect platform for casual gaming. These users are typically looking for games that are accessible, require minimal time commitment, and do not demand expensive hardware or sophisticated gaming knowledge. As smartphones and tablets dominate the market, cloud gaming platforms have evolved to cater to this casual gamer demographic by offering mobile-optimized, easily accessible titles. Games like PUBG Mobile, Candy Crush, and Clash of Clans are perfect examples of titles that appeal to casual gamers, offering simple mechanics, short play sessions, and quick satisfaction. This contrasts with traditional, more complex gaming systems that require hours of dedication or a hefty financial investment in consoles or PCs. Casual gamers in Asia Pacific are often less concerned with cutting-edge graphics or complicated gameplay mechanics. Instead, they seek entertainment that fits easily into their busy, on-the-go lifestyles—games they can play in short bursts during commutes, breaks, or while waiting for appointments. The freemium business model, which dominates many cloud gaming platforms in the region, further enhances the appeal for casual gamers. Free-to-play games with optional in-game purchases allow players to engage without any upfront costs, and the microtransactions provide opportunities for players to enhance their gaming experience without committing large amounts of time or money. This pricing structure ensures that cloud gaming remains an attractive and low-risk option for a broad audience, many of whom may never have been interested in traditional gaming but are drawn to the convenience and affordability offered by cloud gaming.

Cloud Gaming Market Regional Insights

China is leading the Asia-Pacific cloud gaming industry due to its massive online gaming market, cutting-edge technological infrastructure, and growing mobile-first culture. China is at the forefront of the Asia-Pacific cloud gaming industry, largely driven by its enormous gaming population, advanced technological infrastructure, and the rise of mobile gaming. With over 600 million gamers, China represents the world’s largest gaming market, which provides a vast user base for cloud gaming services. The growing preference for online and mobile gaming in the country has made cloud gaming a natural extension of China’s digital entertainment ecosystem. As mobile gaming continues to soar in popularity, driven by the widespread use of smartphones and tablets, cloud gaming enables users to access high-quality gaming experiences on affordable devices, without the need for expensive consoles or PCs. China’s technological infrastructure further bolsters its leadership in cloud gaming, as the country boasts some of the fastest internet speeds in the region. The availability of high-speed broadband and the roll-out of 5G networks have paved the way for cloud gaming services to flourish, ensuring that gamers enjoy low-latency, seamless experiences. With 5G technology expected to expand rapidly, cloud gaming in China will become even more efficient, enabling a higher-quality experience for both casual and competitive gamers. Moreover, China’s strong domestic technology giants like Tencent, Alibaba, and Baidu are leading the charge in cloud gaming development. Tencent, in particular, has made substantial investments in both gaming content and cloud infrastructure, including its partnership with NVIDIA’s GeForce NOW and its own cloud gaming services. These companies not only support cloud gaming services but also leverage their existing ecosystems to integrate gaming experiences into other digital services, further boosting adoption.

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Companies Mentioned

  • Sony Corporation
  • Intel Corporation
  • Microsoft Corporation
  • IBM Corporation
  • NVIDIA Corporation
  • Alphabet Inc
  • Tencent
  • Alibaba
  • Infineon Technologies AG
  • Unity Software Inc.
  • Blacknut
  • Ubitus K.K.

Table of Contents

  • 1. Executive Summary
  • 2. Market Dynamics
  • 2.1. Market Drivers & Opportunities
  • 2.2. Market Restraints & Challenges
  • 2.3. Market Trends
  • 2.3.1. XXXX
  • 2.3.2. XXXX
  • 2.3.3. XXXX
  • 2.3.4. XXXX
  • 2.3.5. XXXX
  • 2.4. Supply chain Analysis
  • 2.5. Policy & Regulatory Framework
  • 2.6. Industry Experts Views
  • 3. Research Methodology
  • 3.1. Secondary Research
  • 3.2. Primary Data Collection
  • 3.3. Market Formation & Validation
  • 3.4. Report Writing, Quality Check & Delivery
  • 4. Market Structure
  • 4.1. Market Considerate
  • 4.2. Assumptions
  • 4.3. Limitations
  • 4.4. Abbreviations
  • 4.5. Sources
  • 4.6. Definitions
  • 5. Economic /Demographic Snapshot
  • 6. Asia-Pacific Cloud Gaming Market Outlook
  • 6.1. Market Size By Value
  • 6.2. Market Share By Country
  • 6.3. Market Size and Forecast, By Device Type
  • 6.4. Market Size and Forecast, By Business Model
  • 6.5. Market Size and Forecast, By Streaming Type
  • 6.6. Market Size and Forecast, By Gamer Type
  • 6.7. China Cloud Gaming Market Outlook
  • 6.7.1. Market Size by Value
  • 6.7.2. Market Size and Forecast By Device Type
  • 6.7.3. Market Size and Forecast By Streaming Type
  • 6.7.4. Market Size and Forecast By Gamer Type
  • 6.8. Japan Cloud Gaming Market Outlook
  • 6.8.1. Market Size by Value
  • 6.8.2. Market Size and Forecast By Device Type
  • 6.8.3. Market Size and Forecast By Streaming Type
  • 6.8.4. Market Size and Forecast By Gamer Type
  • 6.9. India Cloud Gaming Market Outlook
  • 6.9.1. Market Size by Value
  • 6.9.2. Market Size and Forecast By Device Type
  • 6.9.3. Market Size and Forecast By Streaming Type
  • 6.9.4. Market Size and Forecast By Gamer Type
  • 6.10. Australia Cloud Gaming Market Outlook
  • 6.10.1. Market Size by Value
  • 6.10.2. Market Size and Forecast By Device Type
  • 6.10.3. Market Size and Forecast By Streaming Type
  • 6.10.4. Market Size and Forecast By Gamer Type
  • 6.11. South Korea Cloud Gaming Market Outlook
  • 6.11.1. Market Size by Value
  • 6.11.2. Market Size and Forecast By Device Type
  • 6.11.3. Market Size and Forecast By Streaming Type
  • 6.11.4. Market Size and Forecast By Gamer Type
  • 7. Competitive Landscape
  • 7.1. Competitive Dashboard
  • 7.2. Business Strategies Adopted by Key Players
  • 7.3. Key Players Market Positioning Matrix
  • 7.4. Porter's Five Forces
  • 7.5. Company Profile
  • 7.5.1. Nvidia Corporation
  • 7.5.1.1. Company Snapshot
  • 7.5.1.2. Company Overview
  • 7.5.1.3. Financial Highlights
  • 7.5.1.4. Geographic Insights
  • 7.5.1.5. Business Segment & Performance
  • 7.5.1.6. Product Portfolio
  • 7.5.1.7. Key Executives
  • 7.5.1.8. Strategic Moves & Developments
  • 7.5.2. Intel Corporation
  • 7.5.3. Microsoft Corporation
  • 7.5.4. Alphabet Inc.
  • 7.5.5. Sony Corporation
  • 7.5.6. International Business Machines Corporation
  • 7.5.7. Tencent Holdings Ltd.
  • 7.5.8. Unity Software Inc.
  • 7.5.9. Amazon.com, Inc.
  • 7.5.10. Alibaba Group Holding Limited
  • 7.5.11. Blacknut
  • 7.5.12. Advanced Micro Devices, Inc.
  • 8. Strategic Recommendations
  • 9. Annexure
  • 9.1. FAQ`s
  • 9.2. Notes
  • 9.3. Related Reports
  • 10. Disclaimer

Table 1: Global Cloud Gaming Market Snapshot, By Segmentation (2024 & 2030) (in USD Billion)
Table 2: Influencing Factors for Cloud Gaming Market, 2024
Table 3: Top 10 Counties Economic Snapshot 2022
Table 4: Economic Snapshot of Other Prominent Countries 2022
Table 5: Average Exchange Rates for Converting Foreign Currencies into U.S. Dollars
Table 6: Asia-Pacific Cloud Gaming Market Size and Forecast, By Device Type (2019 to 2030F) (In USD Billion)
Table 7: Asia-Pacific Cloud Gaming Market Size and Forecast, By Business Model (2019 to 2030F) (In USD Billion)
Table 8: Asia-Pacific Cloud Gaming Market Size and Forecast, By Streaming Type (2019 to 2030F) (In USD Billion)
Table 9: Asia-Pacific Cloud Gaming Market Size and Forecast, By Gamer Type (2019 to 2030F) (In USD Billion)
Table 10: China Cloud Gaming Market Size and Forecast By Device Type (2019 to 2030F) (In USD Billion)
Table 11: China Cloud Gaming Market Size and Forecast By Streaming Type (2019 to 2030F) (In USD Billion)
Table 12: China Cloud Gaming Market Size and Forecast By Gamer Type (2019 to 2030F) (In USD Billion)
Table 13: Japan Cloud Gaming Market Size and Forecast By Device Type (2019 to 2030F) (In USD Billion)
Table 14: Japan Cloud Gaming Market Size and Forecast By Streaming Type (2019 to 2030F) (In USD Billion)
Table 15: Japan Cloud Gaming Market Size and Forecast By Gamer Type (2019 to 2030F) (In USD Billion)
Table 16: India Cloud Gaming Market Size and Forecast By Device Type (2019 to 2030F) (In USD Billion)
Table 17: India Cloud Gaming Market Size and Forecast By Streaming Type (2019 to 2030F) (In USD Billion)
Table 18: India Cloud Gaming Market Size and Forecast By Gamer Type (2019 to 2030F) (In USD Billion)
Table 19: Australia Cloud Gaming Market Size and Forecast By Device Type (2019 to 2030F) (In USD Billion)
Table 20: Australia Cloud Gaming Market Size and Forecast By Streaming Type (2019 to 2030F) (In USD Billion)
Table 21: Australia Cloud Gaming Market Size and Forecast By Gamer Type (2019 to 2030F) (In USD Billion)
Table 22: South Korea Cloud Gaming Market Size and Forecast By Device Type (2019 to 2030F) (In USD Billion)
Table 23: South Korea Cloud Gaming Market Size and Forecast By Streaming Type (2019 to 2030F) (In USD Billion)
Table 24: South Korea Cloud Gaming Market Size and Forecast By Gamer Type (2019 to 2030F) (In USD Billion)
Table 25: Competitive Dashboard of top 5 players, 2024

Figure 1: Global Cloud Gaming Market Size (USD Billion) By Region, 2024 & 2030
Figure 2: Market attractiveness Index, By Region 2030
Figure 3: Market attractiveness Index, By Segment 2030
Figure 4: Asia-Pacific Cloud Gaming Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 5: Asia-Pacific Cloud Gaming Market Share By Country (2024)
Figure 6: China Cloud Gaming Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 7: Japan Cloud Gaming Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 8: India Cloud Gaming Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 9: Australia Cloud Gaming Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 10: South Korea Cloud Gaming Market Size By Value (2019, 2024 & 2030F) (in USD Billion)
Figure 11: Porter's Five Forces of Global Cloud Gaming Market

Cloud Gaming Market Research FAQs

In Asia-Pacific, it’s implemented through platforms like Tencent's WeGame, Sony's PlayStation Now, and local services that leverage fast internet speeds and mobile-friendly gaming.

The growth is driven by the region's high mobile penetration, rapid 5G adoption, a massive gaming population, and increasing investment from tech giants like Tencent, Google, and Microsoft.

China, Japan, South Korea, and India are leading the market, with China being a key player due to its large gaming population and advanced internet infrastructure.

5G technology offers higher speeds, lower latency, and more stable connections, significantly improving the cloud gaming experience in countries like South Korea and Japan, where 5G rollout is advanced.
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Asia-Pacific Cloud Gaming Market Research Report, 2030

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