Global E-Learning Market Research Report, 2022-2027

Global E-Learning Market Research Report, 2022-2027

Actual Market Research 23-09-2022 70 Pages Figures : 12 Tables : 33 Category : IT & Telecommunications Internet, E-Commerce & Software

1. Adobe Inc

2. Aptara Inc. (Ienergizer)

3. Blackboard Inc.

4. Cisco Systems Inc.

5. Citrix System Inc.


E-Learning is a learning system based on formalized teaching but with the help of electronic resources. It can also be termed as a network-enabled transfer of skills and knowledge, and the delivery of education is made to a large number of recipients at the same or different times. The research report titled Global E-Learning Market Research Report, 2022-27 by Actual Market Research categorizes the market to forecast the revenues and analyze the trends in each of the following segments: based by Technology (Online E-Learning, LMS, Mobile E-Learning, Rapid E-Learning, Virtual Classroom & others), by Provider (Service & Content) by Application (Academic (K-12, Higher Education, Vocational Training), Corporate (SMBs, Large Enterprise) & Government), based on region, countries & major companies. E-Learning consist of teaching can be based in or out of the classrooms, the use of computers and the Internet. It can be also defined as providing training and development to the students/employees through various electronic media such as the internet, audio, video, etc. The market stood at around USD 252 Billion in 2021, which is anticipated to reach near USD 479 Billion during the forecast period, registering a CAGR of more than 11% for 2022-2027. With the increasing understanding of the benefits of e-learning, many schools have considered implementing e-learning for at least the past 10 years now. The school is as an alternative for adding up for the days when the schools remain closes. This is also considered as an opportunity to teach the students extra skills for being future-ready. Plus, e-learning may be necessary for small rural districts that need to offer higher-level courses for students but can’t hire or retain educators to teach them. Instead, they can stream classes from larger school districts that have them. This is about to allow the virtual classroom segment dominates the market, holding nearly 40% of the market. Considering the segments based on technology, the virtual classroom segment holds nearly 40% of the market. However, some students may not have access to a computer, laptop, or mobile device to access e-learning activities at home, schools may have to deploy them. The funding might be a challenge, and schools may not have enough to establish a one-to-one program for all grade levels. Even though 98% of US schools are connected to high-speed internet broadband, that’s not necessarily the case for students at home. It’s also important to assess and accommodate the needs of English language learners and students with disabilities. The rapid e-learning segment is expected to grow over an anticipated CAGR of more than 11%. If the service provider is going to provide online education, they need to make sure that students are also getting their accommodations in an online environment. The m-learning segment is expected to show a shift of USD 65 Billion from 2016 to 2027. The E-Learning industry’s staggering growth has started to replace many traditional teaching methods over the years. It is being used in both standard education environments as well as in the corporate sector. The corporate end-user segment accounted for a market share of nearly 40% in the year 2021, with the large enterprises leading the segment. Having a robust e-learning program has become an advantage for companies. It helps them retain their talent, and also to keep their staff up-to-date on the latest industry trends. Globally, North America and Europe will drive the e-learning market through technological development and innovations, while the Asia Pacific is to show considerable growth in the market. The growth of Asia can be owed to increased demand from India and China due to the increasing literacy rate, high youth population, and government initiative to bridge the digital divide. COVID-19 Impacts: The COVID-19 pandemic has transformed the e-learning market with the closure of schools and universities globally. In March 2020, over 1.2 billion students in 186 countries were affected by school closures due to the pandemic. The e-learning market has witnessed significant growth in the past few years. Moreover, due to the outbreak of the COVID-19 pandemic, the market witnessed a sudden boost in 2020. This is attributed to the implementation of various skill enhancement campaigns by governments in the majority of the countries and businesses across the globe. The e-learning industry is projected to prosper in the COVID-19 situation owing to an increase in investment in skill assessment technology for better understanding of the employees on an emotional and cultural scale. Furthermore, to sustain in the competitive market, the majority of EdTech have shifted toward digitalization to provide online services, helping employees and students to compare their skill levels and choose the right options and offers to carry out assessment processes online. It has become clear that COVID-19 would have long-term impacts on lives and economies by increasing the demand for e-learning, with a rise in demand for skilled labor and growth in government effort to elevate the overall worker level, which positively impacts the growth of the market. Employee safety concerns have prompted corporations to implement work-from-home policies in order to continue day-to-day operations. This has created barriers for companies in terms of training, communication, monitoring progress, and up-skilling, supporting the demand for e-learning platforms among large enterprises and SMEs. To cater to the growing demand, several companies are focusing on developing customized learning solutions. For instance, in April 2021, LinkedIn Corporation announced its plans for an online portal designed for enterprises to provide their staff with training videos and materials on subjects such as management strategy and machine learning. Major Companies Present In the Market Adobe Inc., Aptara inc. (iEnergizer), Blackboard Inc., Cisco systems Inc., Citrix system Inc., Docebo Inc., Gp Strategies Corporation, Oracle corporation, Pearson plc, Skillsoft Corporation Considered In the Report • Geography: Global • Historical year: 2016 • Base year: 2021 • Estimated year: 2022 • Forecasted year: 2027 Regions covered: • North America • Europe • Asia-Pacific • South America • Middle East & Africa Aspects Covered In the Report • Market Size By Value for the historic time period (2016-2021) • Market Size By Value for the forecast time period (2022-2027) • Market Share by Technology (Online e-learning, LMS (Learning management system), Mobile e-learning, Rapid e-learning, Virtual classroom, Others) • Market Share by Producers (Service & Content) • Market Share by Application (Academic, K-12, Higher education, Vocational training, Corporate, SMBs, Large enterprises, Government) The approach of the report: We keep an eye on evolving markets and try to evaluate the potential of the products and services. If we find the market interesting, we start working on it and create the desired table of content, considering all aspects of the business. We start by creating separate questionnaires for C-level executives, national/regional sales personnel, company owners, dealers, distributors, and end-users. Once the questionnaires have been finalized, we start collecting the primary data (mostly through phone calls) and try to understand the market dynamics regionally or tier-wise. This process gives us in-depth details of the market, including all present companies, the top-performing products with reasons why they dominate; we get the details of new players and their innovative approaches; market trends; dynamics; and all the small details of the market. After the collection of primary inputs, we then cross-check the same with secondary sources that include associations, trade journals, annual reports, paid databases, newspapers, magazines, press releases, government sources, etc. From this, we get a rough estimate of the market and start checking existing product price variants, trade, production, raw material scenarios, policies and regulatory landscape, etc. Then, to finalize the market, we start collecting financials of each player present in the market, including limited, private limited, and LLPs. Moreover, we perform cross-industry and cross-region analysis of the product, and based on collected primary inputs and using statistical modeling, we start forecasting the market. We follow our forecasting algorithm, which is unique for each product but gives more weight age to primary inputs. At the same time, the content team starts preparing company profiles, market dynamics, market trends, five forces, PEST analysis, etc. Once the data is verified by the data expert, the team (primary team, content team, and data team) together crosscheck the segmentations, validate the market, and then the designing team starts plotting the graphs. Once the file is ready, the content team completes the report and makes sure that all the discussed points have been covered and provides their valuable inputs in the form of strategic recommendations for new as well as existing players. The QC team then checks the overall report that includes spell check, data verification, and makes the same dispatch ready and error-free. Intended Audience This report can be useful to industry consultants, manufacturers, suppliers, associations & organizations related to the E-learning industry, government bodies, and other stakeholders to align their market-centric strategies. In addition to marketing & presentations, it will also increase competitive knowledge about the industry.

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